How hard can it be to just add gl_PointSize to a shader, you follow up with as you push your glasses higher up your nose. What’s so awful about it, you might be asking.
I Hate gl_PointSize And So Can YouĪfter literally years of awfulness, I’ve finally solved (for good) the debacle that is point size conversion from GL to Vulkan. I always do one of these big roundups for each Mesa release, so here’s what you can expect to see from zink in the upcoming release: